Overview
The last village on the road west: a few dozen stone cottages on a mountain shelf behind a wall three men high, a gate that opens only for a reason, and the Pool of the White Sun at its northern end. The Abbey of St. Markovia looks down on it from the mountainside.
Outside: the end of the road, the shut gate and its watchman, and a switchback track climbing toward the abbey. Inside: the burgomaster's house, the well and the square, goat pens, cottages, and the lane north to the shrine of the White Sun.
Resting: Risky: a rest here can be interrupted.
Getting here
Ways in
- The travel map: Krezk, in Krezk and the Abbey of St. Markovia.
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | The road east, back toward Vallaki | the travel map | |
| 2 | The switchback track up to the abbey | ||
| 3 | The burgomaster's house | ||
| 4 | North, to the Pool of the White Sun |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

A Goat, the goat pens

Watchman Lazar

a crate by the woodpile
People
- A Goat, Of the Pens: The goat pens (#8)
- A Goat, Of the Pens: The goat pens (#9)
- A Goat, Of the Pens: The goat pens (#10)
- Watchman Lazar, Of the Krezk Watch: The well square (#18)
Who turns up at points in the story (13)
- Krezk Watchman, The end of the road (#5): when not krezk gate open; or when krezk gate open
- Ilya Krezkov, The well square (#6): when ilya fate is “healed” and day
- Stefan the Woodcutter, The well square (#7): when not weather is storm
- The Billy Goat, The goat pens (#11): when not dragos freed
- Stelian, The goat pens (#12): when not weather is storm
- Cezar, The well square (#13): when not weather is storm
- Goodwife Rodica, The well square (#14): when not weather is storm
- Goodwife Sanda, The well square (#15): when not weather is storm
- Dumitru, Inside the gate (#16): when not weather is storm
- Old Pavel, The south row (#17): when not weather is storm
- Dragos, The goat pens (#19): when dragos freed
- Clovin Belview, The well square (#20): when quest clovins audience at booked
- Little Petru, The goat pens (#21): when den children freed and quest.the packs runt isn't given
What to find
| # | Where | What | How |
|---|---|---|---|
| 22 | a crate by the woodpile | Torch ×3, Oil ×2 | open it |
| 28 | something under the cairn by the track (hidden) | Ring of Warmth | Search: Perception DC 14 |
| 29 | a shield under the watch's woodpile (hidden) | Sentinel Shield (Shield) | Search: Perception DC 14 |
| 30 | something deep in the hay rick (hidden) | Pan Flute | Search: Perception DC 13 |
| 32 | a loose stone low in the wall (hidden) | +1 Sling | Search: Perception DC 14 |
| 33 | a tin behind the wayside shrine (hidden) | Keoghtom's Ointment | Search: Perception DC 13 |
The containers here also get random magic items and potions, rolled for a party of level 7 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 23 | the wall of Krezk | Acrobatics 14 | Walk the top of the wall | finds +1 Sling; on a failure: 1d6 bludgeoning damage |
| 24 | a cairn by the track | History 13 | Read the names on the cairn | finds Ring of Warmth |
| 25 | the goat pens | Animal Handling 13 | Settle the goats for the herders | Ration ×4 |
| 26 | the burgomaster's house | Stealth 13 | Listen at the Krezkovs' shutters unseen | lore: The Krezkovs' grief |
| 27 | the abbey above | History 15 | Recall what's told of the abbey | lore: The abbey above Krezk |
| 31 | a wayside shrine | Religion 13 | Pray at the wayside shrine | finds Keoghtom's Ointment |
Fights
- Shapes come up the road out of the dark on both sides, low and patient. Behind you the gate stays shut. On…, in Krezk: Werewolf, Dire Wolf, Wolf. Scales with your level.
By party level (the first line your party fits is the fight you get)
- The watch closes in, spears levelled., in Krezk: Town Guard.
- The Grandsire comes over Krezk's wall in the moonlight with the old wolves of the pack at his heels., in Krezk: The Grandsire, Werewolf, Dire Wolf. Scales with your level.
By party level (the first line your party fits is the fight you get)
- Krezk, when level ≥ 9: The Grandsire, 3 × An Old Wolf of the Pack (Werewolf), 2 × Dire Wolf (7500 XP)
- Krezk, when level ≥ 8: The Grandsire, 2 × An Old Wolf of the Pack (Werewolf), 2 × Dire Wolf (6800 XP)
- Krezk, when level ≥ 7: The Grandsire, 2 × An Old Wolf of the Pack (Werewolf), Dire Wolf (6600 XP)
- Krezk: The Grandsire, An Old Wolf of the Pack (Werewolf), Dire Wolf (5900 XP)
Quests and lore
- Clovin's Audience: Clovin Belview, the abbey's errand-runner, has written jokes for forty years and wants to tell them once to people who could choose not to…
- Lighter Than It Should Be: Somebody leaves carved toys on the five Krezkov graves at the Pool of the White Sun every night. Nobody in Krezk carves like that.
- The Burgomaster's Son: Ilya Krezkov, the burgomaster's last child, has been burning with fever for a month.
- The Gate of Krezk: Krezk keeps its gate shut to strangers. It opens for a reason, and the burgomaster decides what a reason is.
- The One-Horned Billy: The one-horned billy goat in Krezk's pens belongs to nobody, because nobody is brave enough. He turned up last spring, already grown, with…
- The Pack in the Hills: A pack of werewolves dens in the hills above Lake Zarovich. Its leader serves the castle, and its old leader hangs in chains for refusing…
- The Pack's Runt: Of the five children brought home from the werewolves' den, the smallest came home different, and something big circles the farms below…
- The Wizard of Wines: Druids from Yester Hill have driven the Martikov family out of their winery and taken the magic gems, the family's three vine stones, that…
