Location Krezk Level 7

Krezk

Overview

The last village on the road west: a few dozen stone cottages on a mountain shelf behind a wall three men high, a gate that opens only for a reason, and the Pool of the White Sun at its northern end. The Abbey of St. Markovia looks down on it from the mountainside.

Outside: the end of the road, the shut gate and its watchman, and a switchback track climbing toward the abbey. Inside: the burgomaster's house, the well and the square, goat pens, cottages, and the lane north to the shrine of the White Sun.

Resting: Risky: a rest here can be interrupted.

Getting here

Ways in

  • The travel map: Krezk, in Krezk and the Abbey of St. Markovia.

Ways out

#ExitLeads toOnly when
1The road east, back toward Vallakithe travel map
2The switchback track up to the abbeyThe Abbey of St. Markovia
3The burgomaster's houseThe Krezkovs' House
4North, to the Pool of the White SunThe Pool of the White Sun

Map

krezk

Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.

Close up

loc krezk spot1
A Goat, the goat pens

loc krezk spot2
Watchman Lazar

loc krezk spot3
a crate by the woodpile

People

  • A Goat, Of the Pens: The goat pens (#8)
  • A Goat, Of the Pens: The goat pens (#9)
  • A Goat, Of the Pens: The goat pens (#10)
  • Watchman Lazar, Of the Krezk Watch: The well square (#18)
Who turns up at points in the story (13)
  • Krezk Watchman, The end of the road (#5): when not krezk gate open; or when krezk gate open
  • Ilya Krezkov, The well square (#6): when ilya fate is “healed” and day
  • Stefan the Woodcutter, The well square (#7): when not weather is storm
  • The Billy Goat, The goat pens (#11): when not dragos freed
  • Stelian, The goat pens (#12): when not weather is storm
  • Cezar, The well square (#13): when not weather is storm
  • Goodwife Rodica, The well square (#14): when not weather is storm
  • Goodwife Sanda, The well square (#15): when not weather is storm
  • Dumitru, Inside the gate (#16): when not weather is storm
  • Old Pavel, The south row (#17): when not weather is storm
  • Dragos, The goat pens (#19): when dragos freed
  • Clovin Belview, The well square (#20): when quest clovins audience at booked
  • Little Petru, The goat pens (#21): when den children freed and quest.the packs runt isn't given

What to find

#WhereWhatHow
22a crate by the woodpileTorch ×3, Oil ×2open it
28something under the cairn by the track (hidden)Ring of WarmthSearch: Perception DC 14
29a shield under the watch's woodpile (hidden)Sentinel Shield (Shield)Search: Perception DC 14
30something deep in the hay rick (hidden)Pan FluteSearch: Perception DC 13
32a loose stone low in the wall (hidden)+1 SlingSearch: Perception DC 14
33a tin behind the wayside shrine (hidden)Keoghtom's OintmentSearch: Perception DC 13

The containers here also get random magic items and potions, rolled for a party of level 7 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.

Skill checks

#WhereCheckTryWhat it does
23the wall of KrezkAcrobatics 14Walk the top of the wallfinds +1 Sling; on a failure: 1d6 bludgeoning damage
24a cairn by the trackHistory 13Read the names on the cairnfinds Ring of Warmth
25the goat pensAnimal Handling 13Settle the goats for the herdersRation ×4
26the burgomaster's houseStealth 13Listen at the Krezkovs' shutters unseenlore: The Krezkovs' grief
27the abbey aboveHistory 15Recall what's told of the abbeylore: The abbey above Krezk
31a wayside shrineReligion 13Pray at the wayside shrinefinds Keoghtom's Ointment

Fights

  • Shapes come up the road out of the dark on both sides, low and patient. Behind you the gate stays shut. On…, in Krezk: Werewolf, Dire Wolf, Wolf. Scales with your level.
By party level (the first line your party fits is the fight you get)
By party level (the first line your party fits is the fight you get)

Quests and lore

  • Clovin's Audience: Clovin Belview, the abbey's errand-runner, has written jokes for forty years and wants to tell them once to people who could choose not to…
  • Lighter Than It Should Be: Somebody leaves carved toys on the five Krezkov graves at the Pool of the White Sun every night. Nobody in Krezk carves like that.
  • The Burgomaster's Son: Ilya Krezkov, the burgomaster's last child, has been burning with fever for a month.
  • The Gate of Krezk: Krezk keeps its gate shut to strangers. It opens for a reason, and the burgomaster decides what a reason is.
  • The One-Horned Billy: The one-horned billy goat in Krezk's pens belongs to nobody, because nobody is brave enough. He turned up last spring, already grown, with…
  • The Pack in the Hills: A pack of werewolves dens in the hills above Lake Zarovich. Its leader serves the castle, and its old leader hangs in chains for refusing…
  • The Pack's Runt: Of the five children brought home from the werewolves' den, the smallest came home different, and something big circles the farms below…
  • The Wizard of Wines: Druids from Yester Hill have driven the Martikov family out of their winery and taken the magic gems, the family's three vine stones, that…