Side quest Krezk Level 7

Clovin's Audience

Clovin Belview, the abbey's errand-runner, has written jokes for forty years and wants to tell them once to people who could choose not to laugh. Krezk won't open its gate to a Belview.

Walkthrough

Getting the quest

Clovin Belview keeps the gate of The Abbey of St. Markovia at any hour. There are two ways to get him talking about his jokes:

  • Once you're inside Krezk, ask the Krezk Watchman at the gate "Heard anything interesting?". He tells you a Belview came down at midsummer to tell a joke and got a bucket of water over him (Rumored). Then, at the abbey, tell Clovin "The Krezk watch says a Belview came down to their gate to tell a joke."
  • Or share the last of his wine with him ("You look like a man who could use a drink"), then ask "You've gone quiet, Clovin. Something on your mind?"

Either way he admits he's funny, or thinks he is, and wants one audience in Krezk that could choose not to laugh (Asked). Both ways work before or after the Abbot's story is settled: afterwards Clovin tells you how things stand with the Abbot and then always offers his menu, the drink included, whether or not Mother's Ninth Improvement is still open.

Step by step

  1. Ask Dmitri. In the hall of The Krezkovs' House, tell Dmitri Krezkov "Clovin Belview wants one evening in Krezk, to tell jokes."
    • If you've cured his son Ilya (The Burgomaster's Son) or brought Sorin home (Lighter Than It Should Be), he agrees with no roll.
    • Otherwise, Persuasion DC 15 ("They were Krezk folk once. Two doors down."). One try.
    • Agreeing books the show (Booked). If the roll fails, he refuses (Refused). Go back to Clovin and say "Dmitri won't open the gate for you."; he decides to come down in a monk's hood instead, and that books it too.
  2. Go to the show. While the show is booked, Clovin stands in the well square by the wayside shrine from 17:00 to 21:00. Talk to him to begin; an hour passes.
  3. Beat one: the warm-up. If Wren is in the party, "(Let Wren warm them up.)" lands with no roll. Otherwise Performance DC 13 to warm them up yourself, or just introduce him (that earns no laugh).
  4. Beat two: when his Abbot jokes die. The square is silent. Insight DC 13 ("Read the crowd first") tells you why: nobody will laugh at the Abbot, but they might laugh at a man who's had a hard time. Whatever the roll, the line that lands is "(Mouth to him: 'Yourself. Do yourself.')". Telling him to do Krezk or to keep going on the Abbot gets nothing.
  5. Beat three: the heckler. Watchman Lazar heckles from the wall. If Clovin came hooded, Lazar pulls the hood off. Performance DC 14 (heckle the heckler) or Persuasion DC 14 (he's the same man they were listening to a minute ago) wins the square back. You get one roll; a miss moves the show on without a laugh, and so does letting Clovin answer for himself.
  6. The closer. Clovin tells his grandmother Floarea's Krezk joke, and Old Pavel laughs until he cries: it was his father's joke. Floarea was Pavel's sister. Pavel was the boy who barred the gate behind the sick Belviews sixty years ago, and he has carved a sun for the shrine every day since. Clovin has a great-uncle. The quest ends at Done.

Choices and endings

There's one ending, but the hat depends on how many beats landed:

  • Two or three laughs: 250 gp.
  • One laugh: 150 gp.
  • None: 75 gp, from Pavel's own pockets and his neighbours'.

In every case Pavel gives you his father's Ring of the Ram. Wren +3, Ratatouille +2, Godrick +2, Liriel, Thistle and Kip +1.

Afterwards Pavel climbs the mountain with soup on Sundays, Clovin answers "How's your great-uncle?", and the watchman has orders to let the Belview comedian in on feast days. Having Pavel as family also matters later:

If you're stuck

  • You don't have to roll at once. "We'll think of something else." leaves Dmitri's question open. Once Ilya is cured or Sorin is home, ask again and he agrees without a roll.
  • Dmitri's option only appears while the quest is at Asked. If he refused, the hood is the only way forward.
  • Clovin only appears in the square from 17:00 to 21:00. If you arrive earlier, rest or wait until dusk.

Rewards

What your companions think

  • Wren Featherfoot: +3 you got Clovin his audience in Krezk
  • Ratatouille: +2 you got Clovin his audience in Krezk
  • Godrick Pendlebrook: +2 you got Clovin his audience in Krezk
  • Liriel Dawnsong: +1 you got Clovin his audience in Krezk
  • Thistle: +1 you got Clovin his audience in Krezk
  • Kip Smudgewick: +1 you got Clovin his audience in Krezk

Journal

Every journal entry and hint

Rumored: Krezk's watchman says a Belview came down from the abbey at midsummer and asked to tell them a joke. Lazar threw a bucket of water over him from the wall.
Hint: Find Clovin Belview at the Abbey of St. Markovia, above Krezk, and ask about the joke.

Asked: Clovin Belview thinks he's funny, and wants one audience that isn't the abbey: real people, in Krezk. Krezk won't open its gate to a Belview unless the burgomaster says so.
Hint: Go down to Krezk and ask Burgomaster Dmitri Krezkov, at the Krezkovs' house, to let Clovin in for one evening.

Refused: Dmitri won't open Krezk's gate to a Belview, not for one evening.
Hint: Go back up to the abbey and tell Clovin what Dmitri said; he may have another idea.

Booked: Clovin is coming down to Krezk to tell jokes in the square by the shrine, one evening at dusk.
Hint: Be in Krezk's square by the wayside shrine at dusk on the day Clovin comes down, and see his show through.

Done (the end: success): Clovin told Krezk his grandmother's joke, and Old Pavel the carver laughed: it was his father's joke. Pavel is Clovin's great-uncle, the boy who barred Krezk's gate behind the Belviews sixty years ago. He's going up the mountain on Sundays now, with soup.

Every skill check in its conversations
  • Persuasion DC 15: They were Krezk folk once. Two doors down. You told us so yourself.
  • Performance DC 13: (Warm them up yourself.)
  • Insight DC 13: (Read the crowd first.)
  • Performance DC 14: (Heckle the heckler.)
  • Persuasion DC 14: (Speak to the square: he's the same man they were listening to a minute ago.)