Overview
Resting: Risky: a rest here can be interrupted.
Getting here
Ways out
| # | Exit | Leads to | Only when |
|---|---|---|---|
| 1 | On along the road, west | the travel map | |
| 2 | On along the road, east | the travel map |
Map
Key: gold, people; red, containers; purple, hidden finds; teal, skill checks; white, exits; orange, traps. The numbers match the lists on this page.
Close up

a tumbled field wall, a gap in the field wall

a platform up a pine by the road

a loose board in the broken cart
What to find
| # | Where | What | How |
|---|---|---|---|
| 5 | a loose board in the broken cart (hidden) | Dust of Dryness | Search: Investigation DC 12 |
| 6 | a gap in the field wall (hidden) | Gloves of Swimming and Climbing | Search: Perception DC 14 |
The containers here also get random magic items and potions, rolled for a party of level 4 the first time you come (Random Treasure). Hidden finds need a Search (F) nearby; the party's best roll counts.
Skill checks
| # | Where | Check | Try | What it does |
|---|---|---|---|---|
| 3 | a tumbled field wall | Athletics 13 | Shift the tumbled stones | finds Gloves of Swimming and Climbing |
| 4 | a platform up a pine by the road | Athletics 12 | Climb to the hunters' platform | 12 gp; lore: The hunters' warning |
Fights
- The lanterns drop into the mud, still burning. The mourners come on without them., in The Old Svalich Road: Strahd Zombie.
