Beast CR 1

Dire Wolf

Stat block

A huge, fast wolf that hunts with its pack, dragging prey Prone so its packmates strike easily.

ACHPSpeedCRXP
1422 (3d10+6)50 ft1200
STRDEXCONINTWISCHA
17 (+3)15 (+2)15 (+2)3 (-4)12 (+1)7 (-2)
  • Skills: Perception +5, Stealth +4
  • Senses: darkvision 60 ft; passive Perception 15

Traits

  • Pack Tactics. The wolf has Advantage on an attack roll against a creature when at least one of the wolf's allies is within 5 feet of that creature and that ally doesn't have the Incapacitated condition.

Actions

  • Bite. Hit: 8 (1d10 + 3) Piercing damage. If the target is Large or smaller, it has the Prone condition.

Where you meet it

  • The High Pasture: The Goatherd's Count · Out of the mists at the top of the pasture come wolves, white and wet with fog, low and fast, for the old…
  • Burgomaster's Mansion: Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…
  • Castle Ravenloft, the Old Tombs: Strahd stands at the foot of his brother's tomb with one hand on the stone. He finishes what he was saying to…
  • Castle Ravenloft, the Court of the Count: He is on the throne, one leg over the arm of it, as if he has been waiting a long time and enjoyed every…
  • The Old Svalich Road: The fog behind you opens like a mouth, and the count's wolves come out of it low and quick, for the man who…
  • Krezk: Shapes come up the road out of the dark on both sides, low and patient. Behind you the gate stays shut. On…
  • Krezk: The Grandsire comes over Krezk's wall in the moonlight with the old wolves of the pack at his heels.
  • Lake Zarovich: the Fishers' Landing: The Hunters at the Inn · Old Greytooth comes down off the hill trail with his pack fanned out behind him, and the howl goes up from…
  • The Miller's Lane: The Fourth Sister · Granny Ash comes across the lane with her dogs at her heels, and in the hag garden behind her the blights…
  • The River Ivlis Crossroads: The Count's Huntsman · The Huntsman sets the pack on you with one note of the horn, and the hounds come up the road in silence.
  • Tser Falls: Something has been sitting at the edge of the trees, listening to the water with you. It stands up on two…
  • Village of Barovia: The Polite Caller · The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…
  • The Werewolf Den: Shapes uncurl from the straw along the walls, and the cave is suddenly full of yellow eyes. Nobody told them…
  • The Werewolf Den: Kiril throws back his head and laughs, and the laugh turns into a howl halfway through, and his loyal wolves…
  • The Werewolf Den: For one moment Kiril and Emil look at each other across the cave, and agree on something for the first time…

On the road: Argynvostholt Road, Baratok Slopes, Bonegrinder Lane, Krezk Road, Svalich Road, Svalich Woods, Vineyard Road, Zarovich Hills, Zarovich Shore