Stat block
A huge, fast wolf that hunts with its pack, dragging prey Prone so its packmates strike easily.
| AC | HP | Speed | CR | XP |
|---|---|---|---|---|
| 14 | 22 (3d10+6) | 50 ft | 1 | 200 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
- Skills: Perception +5, Stealth +4
- Senses: darkvision 60 ft; passive Perception 15
Traits
- Pack Tactics. The wolf has Advantage on an attack roll against a creature when at least one of the wolf's allies is within 5 feet of that creature and that ally doesn't have the Incapacitated condition.
Actions
- Bite. Hit: 8 (1d10 + 3) Piercing damage. If the target is Large or smaller, it has the Prone condition.
Where you meet it
- The High Pasture: The Goatherd's Count · Out of the mists at the top of the pasture come wolves, white and wet with fog, low and fast, for the old…
- Burgomaster's Mansion: Past midnight the boards over the windows begin to creak, then to split. Wolves throw themselves at the front…
- Castle Ravenloft, the Old Tombs: Strahd stands at the foot of his brother's tomb with one hand on the stone. He finishes what he was saying to…
- Castle Ravenloft, the Court of the Count: He is on the throne, one leg over the arm of it, as if he has been waiting a long time and enjoyed every…
- The Old Svalich Road: The fog behind you opens like a mouth, and the count's wolves come out of it low and quick, for the man who…
- Krezk: Shapes come up the road out of the dark on both sides, low and patient. Behind you the gate stays shut. On…
- Krezk: The Grandsire comes over Krezk's wall in the moonlight with the old wolves of the pack at his heels.
- Lake Zarovich: the Fishers' Landing: The Hunters at the Inn · Old Greytooth comes down off the hill trail with his pack fanned out behind him, and the howl goes up from…
- The Miller's Lane: The Fourth Sister · Granny Ash comes across the lane with her dogs at her heels, and in the hag garden behind her the blights…
- The River Ivlis Crossroads: The Count's Huntsman · The Huntsman sets the pack on you with one note of the horn, and the hounds come up the road in silence.
- Tser Falls: Something has been sitting at the edge of the trees, listening to the water with you. It stands up on two…
- Village of Barovia: The Polite Caller · The carriage lamp stops at the end of the lane. Its door opens on nothing, and a tall shape in a coachman's…
- The Werewolf Den: Shapes uncurl from the straw along the walls, and the cave is suddenly full of yellow eyes. Nobody told them…
- The Werewolf Den: Kiril throws back his head and laughs, and the laugh turns into a howl halfway through, and his loyal wolves…
- The Werewolf Den: For one moment Kiril and Emil look at each other across the cave, and agree on something for the first time…
On the road: Argynvostholt Road, Baratok Slopes, Bonegrinder Lane, Krezk Road, Svalich Road, Svalich Woods, Vineyard Road, Zarovich Hills, Zarovich Shore