Side Quests

91 side quests, by region and the party level they're built for. Most start from a rumour: ask the townsfolk Heard anything interesting?

Into the Mists (level 1)

QuestGiven byWhat it's about
The Last MusterMarshal DragomirEvery night, riders made of bones go east along the Old Svalich Road to the Gates of Barovia, and none of them comes back.
The Last TravellerIlarionA young man in rags and beautiful boots sits at the edge of the mists on the Old Svalich Road, asking what day it is.

Death House (level 2)

QuestGiven byWhat it's about
Rest for Rose and ThornRoseThe Durst children died in their locked attic room, and their ghosts are still waiting there for someone to come back for them.

The Village of Barovia (level 3)

QuestGiven byWhat it's about
Cut After NoonGrigoreThe woodcutters of Barovia cut what they need by noon and go home. Grigore's son stayed late, and brought something back.
Mary's DaughterMad MaryMad Mary's daughter Gertruda, sixteen and never once allowed outside, slipped out of the house a few nights ago and hasn't come back.
Six FeetOld MihailOld Mihail the sexton digs graves before anybody has died. There's always somebody by the end of the week.
The Burgomaster's HoundLupuThe dead burgomaster's wolfhound howls every night at the mansion's study wall, not at the wolves.
The Goatherd's CountGoodwife PetraGoodwife Petra's grandson Erno counts one more goat every evening on the high pasture than he owns.
The Nursemaid's GraveOld MihailOld Mihail the gravedigger says a girl in a nursemaid's cap stands at the churchyard wall by night and won't come in. Nobody ever brought her to him.
The Oat ThiefBildrath CantemirSomebody is stealing four sacks of oats a week from Bildrath's back room, and the lock is never touched.
The Polite CallerWidow IleanaWidow Ileana's husband Teodor died three winters ago and still knocks at her shutter every night. He has never once asked to be let in.
The Priest's SonFather DonavichScreams rise from beneath the village church. Father Donavich's son Doru came back from Castle Ravenloft as something else, and his father keeps him locked below.

The Old Svalich Road (level 4)

QuestGiven byWhat it's about
Called by NameBig TobarBig Tobar's son went into the trees after his dead mother's voice. Every night since, a voice from the gorge under Tser Falls has called his father in the boy's.
The Count's HuntsmanOld ParaschivaOn cold nights a horn sounds in the Svalich woods, and in the morning whoever the count is displeased with lies under the crossroads gallows, run to death.
The Dancing BearLaviniaLavinia's bear Bujor, who has danced on the Tser Pool camp's stage for nine years, broke his chain in the night and went up into the woods.
The Grey MareRaduThe black carriage that drives itself stopped by Radu's horse pen, and left a purse on the gatepost. Now his best mare is tied at the crossroads, waiting for midnight.
The Hanged Man at the CrossroadsLuminitaA young Vistana hangs from the gallows where the Old Svalich Road crosses the Ivlis, and a girl at Tser Pool is waiting for her brother to come home.
The Lantern in the RoadhouseArikThe Grey Goose roadhouse burned twenty winters ago, and every night a lantern burns in its upstairs window, though there's no upstairs any more.
The Spiders' GullyIancuIancu's cousin Tsura rode the falls path with a letter three days ago. Her horse came home with web on its saddle.
The Tinker's WagonIosif the TinkerA Vistani tinker sells trinkets from a green wagon at the crossroads, and the travellers who buy from him don't come back down the road.

Vallaki (level 5)

QuestGiven byWhat it's about
Black RosesIgnat the LamplighterLast winter Ignat the lamplighter's daughter Catalina was found smiling and white at the lake gate, and black roses came with a card. This morning there were black roses on the chandler's step.
Lady Wachter's Book ClubLady WachterLady Fiona Wachter wants the Baron's chair, and she is not shy about who she would rule for.
One Lantern Too ManyOld SabinEvery festival week the children of Vallaki carry paper lanterns round the square for the Baron. Thirty-one children. Thirty-two lanterns.
RibbonsDacianaDaciana gives out yellow festival ribbons in Vallaki's square and writes down everyone who won't wear one. It isn't her who wants to know.
The Attic CircleLydia PetrovnaThe Baron's son Victor is trying to leave Barovia by magic, and it is not going well for the servants.
The Bones of St. AndralFather LucianSomeone has stolen the bones of St. Andral from the crypt of Vallaki's church, and with them the only thing that kept the dead out of it.
The Cat in the WindowStella WachterLady Wachter keeps her daughter Stella locked in a bedroom at Wachterhaus. Stella believes she is a cat. Nobody in Vallaki believes she's ill.
The Count's PortraitistHaralambHaralamb, who paints the Baron's wicker sun, was fetched to the castle and kept eleven nights painting a woman from the count's memory. He can't stop painting her.
The Doll CollectorIzek StrazniIzek Strazni, the Baron's enforcer, has dreamed of a red-haired woman all his life, and has had her face carved over and over.
The Hunters at the InnSzoldarTwo hunters in the corner of the Blue Water Inn sell wolf ears to the Baron at a copper apiece, and want help with the one wolf he pays three hundred gold for.
The Missing GirlLuvashArabelle, the young daughter of the Vistani headman Luvash, vanished from the camp outside Vallaki in the night.
The Ravens' RansomUrwin MartikovUrwin and Danika Martikov's younger boy flew out of the inn's window after dark to look at the castle, and didn't come home.
The Toymaker's MasterpieceGadof BlinskyGadof Blinsky, Vallaki's toymaker, has wanted all his life to see the clockwork jester his master's master made for the count's children.

Old Bonegrinder (level 6)

QuestGiven byWhat it's about
The Children in the MillIlinca VranaTwo children from the village under the castle are caged in the loft of Old Bonegrinder, the windmill where Morgantha and her daughters bake their dream pastries.
The Fourth SisterMouseOnce Morgantha is dead, a girl sells plain pastries on the miller's lane below Old Bonegrinder, and says her Granny is coming for her thirteenth birthday.

The Wizard of Wines (level 6)

QuestGiven byWhat it's about
The Black RowDavian MartikovOnce the Martikovs are home, the Seventh Row of their vineyard comes up black every night, and every morning it has been picked bare.
The Son Who Didn't FlyStefania MartikovDavian Martikov has never forgiven his son Adrian for coming home alone from Yester Hill, where his youngest, Elvir, was taken.
The Third StoneDavian MartikovThe third of the Martikovs' vine stones, the winery's magic gems, was stolen last autumn and carried to Berez, the drowned village, where a witch lives.
The Wizard of WinesDavian MartikovDruids from Yester Hill have driven the Martikov family out of their winery and taken the magic gems, the family's three vine stones, that keep its vines alive.

Krezk (level 7)

QuestGiven byWhat it's about
Clovin's AudienceClovin BelviewClovin Belview, the abbey's errand-runner, has written jokes for forty years and wants to tell them once to people who could choose not to laugh. Krezk won't open its gate to a Belview.
Lighter Than It Should BeAnna KrezkovaSomebody leaves carved toys on the five Krezkov graves at the Pool of the White Sun every night. Nobody in Krezk carves like that.
The Burgomaster's SonAnna KrezkovaIlya Krezkov, the burgomaster's last child, has been burning with fever for a month.
The Gate of KrezkKrezk WatchmanKrezk keeps its gate shut to strangers. It opens for a reason, and the burgomaster decides what a reason is.
The One-Horned BillyDragosThe one-horned billy goat in Krezk's pens belongs to nobody, because nobody is brave enough. He turned up last spring, already grown, with a ring on his horn.
The Pack's RuntLittle PetruOf the five children brought home from the werewolves' den, the smallest came home different, and something big circles the farms below Krezk's wall.
The Pool of the White SunIreena KolyanaAt the pool in Krezk, Ireena saw a young man in the water who knew her by another name.
The WaystoneClovin BelviewEvery night somebody goes over the Abbey wall and down the Krezk road to light the candle at the old sunburst waystone.

The Abbey of St. Markovia (level 7)

QuestGiven byWhat it's about
Mother's Ninth ImprovementMotherMother, the Belviews' matriarch, hasn't left the abbey since she was carried up the mountain as a baby. Now that the Abbot is done improving, she wants to go down to Krezk.
The Abbot's BrideThe AbbotThe Abbot of St. Markovia is stitching a bride for the lord of Barovia from Krezk's dead, and believes a wife will cure him.

Yester Hill (level 7)

QuestGiven byWhat it's about
The Barrow on Yester HillFreydisThe druids dug the mountain folk's dead out of the mounds at the foot of Yester Hill and stacked their skulls up the slope. Freydis has come for her grandmother.
The Druid Who Came BackDavian MartikovDavian's pickers watch a lantern go round and round the crown of Yester Hill at night, where the Gulthias tree burned, like somebody digging.

Argynvostholt (level 8)

QuestGiven byWhat it's about
The Dragon's BeaconArgynvostArgynvost lit a beacon at the top of his tower every night so the valley would know someone was keeping watch. It has been dark since he died.
The Order of the Silver DragonSir Godfrey GwilymThe dead knights of Argynvostholt still keep their watch for a dragon four hundred years gone. Their commander hates Strahd too much to let him die.
The Silver HoardSir Godfrey GwilymArgynvost gave his hoard away: every Midwinter the Order left a silver coin on every doorstep in the valley. The last winter's tithe never went out.
The SquireCosminA Vallaki boy has run away to Argynvostholt to swear the dead Order's oath, and since the Order won't take the living, he means to wait on the squires' graves until he's dead.

Lake Zarovich (level 8)

QuestGiven byWhat it's about
The Baron's IslandOld NistorSome nights the Baron's boat rows out to the Reed Isle on Lake Zarovich with somebody tied up in it, and rows back with nobody.
The Bell Under the LakeOld NistorOld Nistor, the last fisherman on Lake Zarovich, says the fish went deep forty years ago. He knows why, and he's never told anyone.

The Werewolf Den (level 8)

QuestGiven byWhat it's about
The Children in the PenMirelaFive children taken from the farms below Krezk, kept in a pen in the werewolves' den until their first moon.
The Pack in the HillsZuleika ToranescuA pack of werewolves dens in the hills above Lake Zarovich. Its leader serves the castle, and its old leader hangs in chains for refusing to.

Van Richten's Tower (level 8)

QuestGiven byWhat it's about
The Drowned LibraryMordenkainenSomething whispers up the old well on the shore of Lake Baratok, from the archmage Khazan's library under the lake: don't come down.
The Hunter's TowerEzmerelda d'AvenirA dead archmage's tower on an island in Lake Baratok, kept now by Rudolph van Richten and warded against one person in particular.
The Name Over the DoorMordenkainenMordenkainen says the archmage who built the tower on the tarn never died: he moved downstairs, and he's waking.

Berez (level 9)

QuestGiven byWhat it's about
The Witch of BerezBaba LysagaIn the drowned village of Berez, Strahd's old nurse keeps house in a hut that walks, with one of the Wizard of Wines' stolen gems and a secret about a dead girl.

Mount Baratok (level 9)

QuestGiven byWhat it's about
The Forgotten StormThe Mad MageEvery evening lightning lands on the ring of glass on Mount Baratok. The mage told it something once, and it's still doing it.
The Mad Mage of Mount BaratokThe Mad MageA powerful wizard lives alone on Mount Baratok with his memory gone. Someone took it on purpose.
The Mage's Lost PagesMordenkainenMordenkainen's memory came back with pages missing: letters in a hand he knows better than his own, and no name with it.

The Tsolenka Pass (level 9)

QuestGiven byWhat it's about
The Frozen PilgrimsSergeant Dorin ValcuNine pilgrims from Vallaki went up the Tsolenka Pass forty years ago to ask the Amber Temple never to be cold again. Their lamp came back down. They didn't.
The Last EggTiborTibor the egg-hunter, camped at the Tsolenka landing, says the roc of Mount Ghakis lays once in eleven years, and this is the year. He has a buyer.
The Tsolenka GateSergeant Dorin ValcuThe road to the Amber Temple crosses the Tsolenka Pass, through a guard tower whose portcullis has been down for centuries.

Castle Ravenloft (level 10)

QuestGiven byWhat it's about
Escher's PetitionEscherEvery night for nine years Escher has slid the same petition under the count's door: let me see the sun. Now an answer has come back.
The Cook's GuestsCyrus BelviewBelow Castle Ravenloft's kitchen, the cook keeps his Master's guests fresh in the cells.
The Heart of SorrowEscherAt the top of Castle Ravenloft's high tower hangs a crystal heart that takes Strahd's wounds before he does.
The Jester's KeyPidlwick IIPidlwick II, the clockwork jester of the high tower, is running down: the ravens took his wind-up key.
The Unnamed CryptPidlwick IIOne crypt in Castle Ravenloft's catacombs has no name on it, and something in it holds the count's doors.

Mount Ghakis (level 10)

QuestGiven byWhat it's about
The Mountain's HeartFreydisThe mountain folk say Grandfather Stone, asleep in Mount Ghakis, is walking, since the count's men cut a quarry in the mountain's south face.
The Warm SnowSergeant Dorin ValcuSergeant Valcu's log has forty years of smoke on the north shoulder of Mount Ghakis, snow that melts in midwinter, and the count's cart going up every new moon with a cage on the back.

The Amber Temple (level 10)

QuestGiven byWhat it's about
Something with a LidExethanterExethanter, the forgetful lich of the Amber Temple, has lost his phylactery. He hid it very cleverly.
The Amber DebtExethanterExethanter has an old note pinned under all the others, in his own hand: DO NOT GO BELOW THE VAULT. YOU SEALED IT. YOU DO NOT REMEMBER WHY. THAT IS WHY.
The Amber TempleHigh above the Tsolenka Pass, a temple of amber where dead powers talk and bargain, and where the lord of the valley once made his.
The Guide to the TempleSergeant Dorin ValcuSince the Tsolenka gate opened, a man has led three parties up the goat path toward the Amber Temple and come down alone each time.
The Wailing HallIn the frozen reading hall of the Amber Temple, a dead woman weeps over a book that will not stay whole.

Companions

QuestGiven byWhat it's about
A Knight, More or LessSir Godrick Pendlebrook was knighted on a deathbed with a soup ladle. He carries his old master's sword into the mists to have it done properly, by the Order of the Silver Dragon.
A Seat at the TableRatatouille learned magic so that people would sit with him. He crossed the mists to apprentice himself to the Wizard of Wines, a master of the arcane and the table both.
Aurel's Last ChapterSilvain Aster's colleague Aurel Mirescu went into the mists after a book written in a vampire's own hand, and wrote home exactly once: He knows I am reading.
Carry the DawnOn the morning of her vows the Morninglord showed Liriel Dawnsong a valley where the sun had not risen in four hundred years, and told her to carry the dawn there.
Cold PrayersHedda Ironvow dreamed of a dying sun and a silver raven, and left her chapel before dawn to follow the dream. Since she crossed the mist, her god has been very far away.
Count OffIlse Varga's mercenary company marched into the mists a year ago at the invitation of someone who signed himself S. She was meant to march with them.
Grandda's TrailThistle was raised in the deep woods by a trapper called Fen Burley. He followed a wolf the size of a pony into a wall of fog and never came back. She followed his trail blazes in.
The Fine PrintKip Smudgewick signed a devil's contract to save his family's apricot orchard. The devil has offered him one way out: a signature from the lord of a land of mists.
The Last LessonWren Featherfoot's old master, a dusk elf called Sorrel, died before Wren's training was finished, and left him one errand: a sealed letter for a brother named Kasimir, in the valley where the sun does not rise.
The Woman in the LocketTamsin Tealeaf lifted a silver locket from a coach with no driver and no horses he could hear. The woman painted inside it has called his name in his dreams ever since.